The enemies are outlined for better visibility. Collectible items are marked on the radar. There are five upgrades you will unlock for Map. Killing enemies with special techniques generates a slight amount of focus. Passive focus generation rate is greatly increased. Cybervoid Uplinks bonuses last much longer. Sensory Boost period for aiming with special techniques is significantly increased. There are four upgrades you will unlock for Skills. Every kill triggers a short instance of Sensory Boost. Deflecting projectiles charges the Focus meter. Amount of Focus generated by killing enemies is slightly increased. Deflecting projectiles is significantly easier. Projectiles hit with the sword are returned back towards the shooter (aiming required). There are five upgrades you will unlock for Deflect. Dash gains one additional charge, but its cooldown is slightly increased. You are immune to projectiles during dash, buts its cooldown is moderately increased. Dash gains one additional charge, but its cooldown is significantly increased. Dash recharges significantly faster after use. There are five upgrades you will unlock for Dash. These upgrades fall under the following categories: Swap these around in various combat situations to make the most of them. You can configure these skills in however you prefer, at any time throughout a level. This allows you to take control of enemies, causing them to attack other enemies.Īt the start of the third level, The Climb, you'll have access to the Ghostrunner Calibration Panel where you view all available upgrades, and assign the ones you want to use. This is particularly good for dealing with turrets in later levels. If you time Tempest right, you can deflect projectiles and send them straight back to an enemy. This can also be used to deal with multiple enemies at once. This ability allows you to emit a blast which kills enemies. This enables you to target multiple enemies at once and kill them with a single attack. These have a temporary cooldown when they are used. It's also helpful for getting to collectibles that are slightly awkward to reach.Īs you progress through the game, you'll also be able to unlock special abilities. In some of the later levels like The Gatekeeper, you can use this ability to jump away from platforms and back on to them to avoid electrical currents or fire. This allows you to slow time and is particularly useful for dodging left and right, to avoid attacks. Use this to jump across bigger gaps, avoid attacks and get close to enemies quickly. This has a multitude of uses in the game. Very early on in the first level, An Awakening, you'll learn how to dash. When you jump towards a surface or wall, you'll automatically run across it.
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